Then click on it in the hierarchy again and press delete so you end up with this. So drag it into the hierarchy then drag it back into the assets. You can add that by right-clicking in the assets tab and choosing this option. So let’s create that by adding a basic square sprite game object in our unity project. To do this we first need a prefab object. To get started to just ease you into the concept of instantiation let’s create the most basic instantiation script you can make. ![]() Call it Unity 2d instantiate prefab tutorial. Open up unity hub and create a new 2d project. Starting our unity 2d instantiate prefab project This just reduces constant creation and destruction of game objects. We would want to pool those and re use them by just moving them ahead of the player. So for example if we were building an infinite runner game we might have a few objects which make up our infinite floor. We then go and reuse those objects as needed. How this would work is when we run our game the first time we will instantiate all the objects we would need. Object pooling is something we can do at run time of our game to sort of cache our objects so we can re use them. What is object pooling and how does it work? ![]() ![]() Once we done with it we can destroy it and it will be removed from our unity project. So when we instantiate a game object or unity prefab we will store that copy in memory. Instantiation is just basically creating a copy of an object or game object. Basics of game object instantiation, what is instantiation?įor the non computer science folks reading this.
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